We have some pretty solid rules about electronics use. The boundaries have been pushed from time to time, but that's it.
Rules:
- Need to pop off with a good attitude the moment I say so (yes, you may pause it, but saving can happen later) WITH a good attitude. [[Lack of either popping off or the good attitude results in losing all electronic toys for the rest of that day and all of the next*]]. Yes, I USUALLY give warning, but sometimes I can't.
- Needs to be paused when someone is speaking with them.
- Needs to ask before playing
- Cannot neglect other areas of his life, and people in his life.
* We have a graduated restriction system. Step 1 is that particular 'object' for the rest of that day, and all of the next. 2 is ALL electronics (TV, computer, xbox, phone) for the same time period. Sneaking, throwing fits, or continued bad behavior surrounding the equipment = bumped up to a week. Then 2 weeks. Then a month. To date, we've only ever had a total electronics ban for a month. More typically, he loses them for a day once every few months.
Are video games the ONLY thing my son thinks about/ does? Nope. But they ARE the vast majority of what he talks about. When it became clear a year or so ago that this wasn't just a passing interest (well over 1 year into)... I decided to run with it for as long as it lasted and treat it as any other passion/ talent; something to be encouraged and nurtured and taken seriously. We got design software/ programs. Looked up career pathways. Went on field trips. We now know several video game designers (and they're THRILLED to talk fine points for HOURS with him/ are sooooooo excited to have a kid so interested in what they do).
Now... my son's only 8. It's entirely possible that next year he'll want to be an astronaut. But for now, I view this as a legitimate artistic passion/ talent. Not something *I* would choose, but there is GREAT career potential in the field. Which sounds silly, in a way. But I realized one day, that if he showed this much interest in anything ELSE, I would be bending over backwards to facilitate it. So why not video games? Because I was biased against them, because *I* don't like them as much as I like other things.
They've been great learning tools. And I'm not just talking educational games. My son will go over a level in a game or scene in a movie 50 times in a row. He's always looking for something specific when he's doing that, all I needed to do was ask. His listening to voice inflection, proportion, movement, music, storyline, lighting, flow. He's figuring out what makes an interesting plot. What makes a scene is a scene (or a chapter a chapter). He reeeally got into geometry and physics this year (because they're key to believability... and can rattle off facts and figures that sail over my head completely, but the stats not only make sense to him almost intuitively at this point, but they make sense to the designer friends we've made), and is doing a lot of his own filming, working out why one angle is used instead of another.
It all started off with having to drag him away from the xbox. And some rather normal boundary pushing aside, he's done some REALLY amazing things artistically, while still staying within the house rules for behavior.